I personally do not see it as a limit since I know many people with higher degrees who never use them professionally. but if you really want to have full control over texturing complex organic shapes, right now you really need to exit SketchUp and use one of the packages listed in the poll above (or similar).įWIW, I also did not finish High School (although I did get my GED when I turned 16) - self taught is not necessarily a bad thing as it shows willpower and native intelligence. ![]() ![]() Select the model Now it's time to select the model you want your 2D image texture to wrap on to. Now select your model and check all boxes in Roadkill then press unwrap. The current implementation of UVs in SketchUp does not allow for us to work in this rather straightforward concept - a number of workarounds have been created to help in the form of Ruby plugins. Firstly you'll need to run the plugin by typing Roadkill into the Maya MEL editor, and press Enter. ![]() after all you need a 2D representation of the geometry to match the 2D texture to - if done well there should be a very clean/low distortion wrap of the 2D texture image around the 3D object afterward. ![]() Unwrapping/flattening UVs for a complex shape allows you to decide what parts of the 2D texture image will be placed where in the final 3D.
0 Comments
Leave a Reply. |